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Dec 20 2015

Sunday Morning Game

Bioshock 2

Drowned problems

[Original Post Date: 6th Dec, 2015]

[One game, one hour. Every Sunday.]

Next up: Bioshock 2. Yeah. I've played the original Bioshock (and Infinite), but I never got around to 2. It never got as high praise as the first one, and frankly, I have some problems with the first one, so I never much cared to dive in (haha).
Yet, it's been sitting in my library for a while now, so this'd be a decent excuse.

Bioshock 2 carries in the original's footsteps by immediately placing you in the dystopic underwater city of Rapture, full with violins in the main menu and 50's art deco fonts.

I watch through a helmet as I follow a girl named Eleanor who calls me daddy. She leads me through scenery that is both peaceful and dangerous, until we strike upon a woman who tells me to kill myself.
And I do. Without any more explanation.

Cutscene over. I wake up, 10 years later, it says. I've still got a helmet and a huge drill. I know what I am. From the previous game, I know that this thing is not just any drill. I'm a Big Daddy. Guardians and protectors of the Sisters.
I stomp around in my clunky outfit in Adonis Luxury Resort, an old hotel with Greek names and iconography galore. A wall of photos and graffiti warning me of a woman named "Lamb" is stricken across the once-beautiful place.

Fighting the remnants of civilization--Splicers--I find my first superpower: Being able to shoot lightning out of my hands. Not bad, as superpowers go. I use it to fire up the old, half-broken generator in the swimming pool area. Blaring into my radio is a woman named Tenenbaum requesting that I find her. To do that, I must go to the Atlantic Express station. Okay, I guess. If the last game taught me anything, it's that I need to follow the orders of those on the radio (wink).

Big Sister!

I stroll upon a Little Sister, one of those I am supposed to protect (I think). Turns out they've got a new protector now: Agile jumpers that steal them away from me, run around in the shadows. Big Sisters. Got a whole family tree soon. Turns out, that's pretty accurate, because this Lamb person proclaims to be their Mother. She was the one who told me to kill myself, as well, I realize when I see her face on posters.

I chase the Big Sister, have a scrap with her, but eventually we get to a place where she tears the window apart, letting water smash inside, flooding the entire area in a second. They're both gone without a trace as I scatter around in the strong currents.

Rapture! City of G--Men. And dead things.

Right. Helmet. I can breathe underwater. I'm fine. Slow, sluggish. Moon-gravity jump. But otherwise, fine. Tenenbaum pops in to tell me I can get to the train station from there easily. I waddle through, see a splendid vista and get to the train station.

And then the game crashes. Straight to desktop. No warning. Nothing. Just a hard crash.
I relaunch, see where it saved.... and.... it didn't. I load up right in the beginning. The wall of photos greeting me again.

Okay, I rush through again. It wasn't that long and I'm quickly up to the area again, picking up a few extra things I missed before. I rush into the train station... and a crash again. Dammit. Ok, I was smart, though. I saved before, this time.
Quick google search tells me to turn off V-Sync. Okay? Odd fix, but I do. And... it works.
I am now inside the train station.

I have never been happier to see a train. No. That's actually not true.

Whew. I can finally continue. Don't have much time left. Quickly save to be sure and rush forward. I am promptly told I can hack electronics in the game. Appropriate.

Sofia Lamb ambushes me on the television screens as I am about to open a door. She taunts me and tells me I should be dead and sends Splicers to kill me. I fight back but the floor gives way under us all and I fall into the sea again...
And I want to take a screenshot, but press F11, which turns out to be the Quick Load button. I find myself back at the train station.
I almost give up here. The world just doesn't want me to progress. But no, I've got so little time left. I can progress a little bit. As long as I don't mess up like that again. Ok, trains, TV-screens, Lamb, floor. I land underwater without reloading this time and trudge through a brief section of violins.

Butterfly! I genuinely like this piece.

Up again, I see a giant butterfly painted with the hands of people. Below are Sofia Lamb's book with another butterfly. Either she really likes butterflies or they're giving me a chaos-theory hint.
The next audiodiary I find proves to be highly interesting. A discussion between Lamb and the founder of Rapture, Andrew Ryan. Ryan, well known for his Objectivist ideals and factual reasoning, is challenged by Lamb who argues for a less objective view on the world--one I find myself agreeing with.

So consider my confusion when the game--Tenenbaum--tells me that Lamb is my enemy. Ryan is dead. The old ideal is over. The utopia of Rapture is ruined and long gone. Now I fight Lamb for selfish reasons: She has kidnapped my daughter. Purportedly her own daughter as well. What am I really doing here?

Through glass, Tenenbaum tells me Eleanor is at Fontaine's Futuristics. I look at the map and see that, yup, I've got a ways to go. And I have no idea if what I'm doing is a good idea.

I'm at the green spot. Fontaine's is ALL the way over to the right. Thank you for laying that out for me, game.

See other Sunday Morning Games here.

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