Hello. I'm Bjarke A. Larsen (pronounced Bjar-ke, like the [Bj] in Björk, [arr] like a sad pirate, and the [-ke] in kernel, it's old Norse and means bear, which is pretty much the opposite of what I look like).
I do several things, so here's an overview:
I've made games since 2015, starting in my studies and later in my professional life. I have been a programmer, a designer and a writer, and all three throughout my projects.
Personally, I like making text-games, the best example of this being Eravola, an interactive fiction piece about the arrival of a sage and a curse, seen through a CRT-monitor. It was made for the WAG (Write-a-Game) Challenge, and was awarded a runner-up position in the Amateur category and loved for its subtlety. I'm also experienced in Twine and Ink, mostly smaller experiments and poetic pieces, like this one.
For two years, worked as a part-time programmer for Pointvoucher, where I was part of the team making branded games like Mr Bean Solitaire Adventure, Suppedas, or Emoji Blast, as well as maintaining steady updates for Play London and Far Til 14, among others.
I've mostly worked in Unity and C#.
I’ve created some jam games, like this wizard-physics game (Giant Bomb ROM#1), or this company breakdown management game (NGJ16), or this voice-controlled game about shaking the earth as a God (GGJ17, won 3 awards at GGJ@ITU in Copenhagen).
I have written seriously since 2012, where I started writing a book for the NaNoWriMo competition.
Since then, I have written a book and a half, a multitude of short stories, poems, pieces and other oddjobs of writing.
The ones I'm most proud of are The Last Summer, Our Little Utopia, The Silence and the Noise, and The Hut for longer reading.
Shorter readings include humorous speeches, surreal poems, double-poems and personal musings.
You can see all my polished writing here, or check out the shorter pieces here.
I write about knowledge, computers, magic and our struggle with identity—and many other things in between.
I typically write fantasy, but I focus a lot on characters and smaller, subtle stories, inspired by low fantasy, mythology, and games.
I'm a PhD Student in Computational Media at UC Santa Cruz, started in 2020, focusing on interactive storytelling, narrative in video games, and narrative play.
I've recently focused my studies on researching storytelling in on-going live games like Destiny and League of Legends, and published a paper on that at ICIDS 2021 [To Be Released December 2021], and am continuing studies on this topic.
Before this, I have been a Research Assistant at Aalborg University in Copenhagen, helping on the VIZARTS project as a researcher in interactive storytelling. Here, I've published two papers, "The Story We Cannot See", on afterstories, and "'Well That Was Quick'", on storyworld adaptivity.
I've throughout my education in Medialogy (media technology) at Aalborg University focused on how video games tell stories, culminating in a Master's Thesis titled "The Narrative Quality of Games and Play", an in-depth theoretical analysis of the relationship between narrative and game and how all games have can have a narrative quality through their play, mechanics, and interaction, combined with how they are presented.
You can see all my academic work at www.bjarke.it/academia.
Beside those three major roles, I also have practical knowledge about a range of other
fields within media technology, such as interaction design, signal processing (image and sound), film and
screen media (fx I was part of this short film), editing, live audio production, and music.
If you have any other comments, ideas, questions, I'm right over here:
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